Saturday, February 20, 2010

Scientists Gone Stabby: Agent 47 > Ezio

Click here for how the collaboration started. Spoilers abound so check the Scientists' Stats for where we are in the game if you want to avoid them.

Title: Assassin's Creed II
Publisher: Ubisoft (2010)

Scientists' Stats -
Time Played: 8hrs 45min
Last Achievement Earned: The Conspirators
Last Significant Event: Solved Glyph 6

Jeff last signed off with "The real question is: do you think it's an accurate depiction of what 15th century Florence would look like? And another question for you Rachel...what part of the game is unchanged that definitely should have been fixed?"

I'm pretty sure the first question is rhetorical as Jeff knows full well I am no expert on 15th Century Florence but I certainly agree that it's very cool to go running around with Ezio and recognize parts of the city. As for the second question, boy howdy(!) do I ever have an answer!!!!

Assassins should act like fucking assassins! Just as Altair in ACI, Ezio goes about killing targets with as much attention getting prowess as a whore in church. It really makes no sense whatsoever that the game punishes you for not walking down the damn street like a sneaky bastard but barely puts you out at all if you attract the attention of every city guard whilst making a kill. Dumb, dumb, dumb! The game should encourage and reward you for being sneaky (to review, you're a fucking assassin!); it would make the game more interesting and realistic. (Ubisoft, please refer to Hitman if you need help with this.)

Ok, with that out of the way let's talk awesome. Climbing about buildings like a juiced monkey goes without saying but one thing I've found surprisingly fun is building up the country villa. This appears to be just a fancy way of making bank but it's still fun. There are a few game events there and it's where your mom and sister are living. Sis actually keeps the books and runs things while you go about pissing off guards and shoving obnoxious guitar players around.

Also, the outfit, while conspicuous as all get-out, rocks! The added assassin's blade just makes things double cool and I don't even mind the arm cape. That's right, apparently Ezio can't spring for a full cape and he goes round with this less-than-halfsy thing that covers his left arm. He must like it a lot though as he's always pulling it over his arm during the game. And since I'm talking personal looks I'm also going to mention that I like Ezio's video game lack of 5 o'clock shadow which I saw a lot of in the trailers.

The guards are quite gentlemanly in this game and do their damnedest to not attack Ezio all at once. At most you might have two guards attack together but the rest hover about and wait for their turn to die. This led to the best quote by a scientist so far: What's with the gentleman fighting, Ezio? I just want to stab him in the fucking back!

And now we punt... So Jeff, how do you find travel in the game altered from ACI? Better, worse? And do please explain the efficacy of the wanted poster locales. Also, I complained a bit about the non-cohesiveness of Ezio's life as an assassin. I get the impression this doesn't bother you as much. Do you feel like Ezio is working towards some definable goal? And how do you feel about your side job as a grave robber?

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